fix: convert apps/website from submodule to regular directory
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name: tresjs
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description: Use when building 3D scenes with TresJS (Vue Three.js) - provides TresCanvas, composables (useTres, useLoop), Cientos helpers (OrbitControls, useGLTF, Environment), and post-processing effects
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license: MIT
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---
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# TresJS
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Vue 3 framework for building 3D scenes with Three.js. Declarative components that wrap Three.js objects.
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**Packages:** `@tresjs/core` (required), `@tresjs/cientos` (helpers), `@tresjs/post-processing` (effects)
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## Installation
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```bash
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# Core (required)
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pnpm add three @tresjs/core
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# Helpers - controls, loaders, materials, staging
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pnpm add @tresjs/cientos
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# Post-processing effects
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pnpm add @tresjs/post-processing
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```
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## Quick Reference
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| Working on... | Load file |
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| ---------------------------- | ---------------------- |
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| TresCanvas, useTres, useLoop | references/core.md |
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| Controls, loaders, materials | references/cientos.md |
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| Bloom, glitch, DOF effects | references/effects.md |
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| Common patterns, recipes | references/cookbook.md |
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## Loading Files
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**Load based on your task:**
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- [ ] [references/core.md](references/core.md) - TresCanvas setup, composables, events, primitives
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- [ ] [references/cientos.md](references/cientos.md) - OrbitControls, useGLTF, Environment, materials
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- [ ] [references/effects.md](references/effects.md) - EffectComposer, bloom, glitch, DOF
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- [ ] [references/cookbook.md](references/cookbook.md) - Load models, camera setup, animations
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**DO NOT load all files at once.** Load only what's relevant.
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## Core Concepts
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### TresCanvas
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Root component that creates WebGL renderer and scene:
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```vue
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<script setup lang="ts">
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import { TresCanvas } from '@tresjs/core'
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</script>
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<template>
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<TresCanvas shadows alpha>
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<TresPerspectiveCamera :position="[5, 5, 5]" />
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<TresMesh>
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<TresBoxGeometry />
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<TresMeshStandardMaterial color="orange" />
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</TresMesh>
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<TresAmbientLight :intensity="0.5" />
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<TresDirectionalLight :position="[3, 3, 3]" :intensity="1" />
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</TresCanvas>
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</template>
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```
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### Component Naming
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All Three.js classes available as Vue components with `Tres` prefix:
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- `THREE.PerspectiveCamera` → `<TresPerspectiveCamera />`
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- `THREE.Mesh` → `<TresMesh />`
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- `THREE.BoxGeometry` → `<TresBoxGeometry />`
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- `THREE.MeshStandardMaterial` → `<TresMeshStandardMaterial />`
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Constructor arguments via `:args` prop:
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```vue
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<TresPerspectiveCamera :args="[75, 1, 0.1, 1000]" />
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```
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### Reactivity
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Props are reactive - changes update the 3D scene:
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```vue
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<script setup>
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const color = ref('orange')
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const position = ref([0, 0, 0])
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</script>
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<template>
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<TresMesh :position="position">
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<TresMeshStandardMaterial :color="color" />
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</TresMesh>
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</template>
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```
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### Primitive Component
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Inject existing Three.js objects directly:
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```vue
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<script setup>
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import { useGLTF } from '@tresjs/cientos'
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const { scene } = await useGLTF('/model.glb')
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</script>
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<template>
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<primitive :object="scene" />
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</template>
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```
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## Available Guidance
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**[references/core.md](references/core.md)** - TresCanvas props, useTres, useLoop, useGraph, events, performance
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**[references/cientos.md](references/cientos.md)** - OrbitControls, useGLTF, useTexture, Environment, Sky, materials, shapes
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**[references/effects.md](references/effects.md)** - EffectComposer vs EffectComposerPmndrs, bloom, glitch, DOF, effect stacking
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**[references/cookbook.md](references/cookbook.md)** - Load 3D model, camera with controls, animation loop, post-processing
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